23 Apr
2012

.NET/WPF Secure Login

This is a screenshot of a secure login that I developed last week. This login uses salted hash passwords and stores them into a MySQL database. When the user logs in it takes the entered password, hashes it with a salt, compares it to the salted hash password stored in the database, and lets you know rather or not they match. The MySQL database is currently running on a Ubuntu server virtual machine. You are able to register new users, and then login to that user.

Language: C#
Framework: .NET
GUI: WPF

23 Apr
2012

WPF Window Layout

Just a quick screenshot of a WPF Window I created a while back out of boredom.

31 Mar
2012

Custom WPF Lisbox in Blend 4

Here is a screenshot of a custom listbox I made this morning with WPF. This one was just a creation of my boredom, but I am currently working on a whole set of custom controls that will be used for my OpenKennel application. I decided to create the application in WPF do to GUI limitations from Windows Forms (not to mention it’s awesome). The program is looking great so far and I expect to have some screenshots of it up in the next week.

13 Mar
2012

OpenKennel Update

Here’s some quick information on some new updates I’ve done on OpenKennel. The program now has fully working database functions. You can add, modify, and delete clients and client information. I still wasn’t satisfied with how the GUI was looking so I decided to add a toolstrip. The toolstrip has made the program look cleaner and also made it easier to use. I have a lot more features to work on, so I’m off to code more! Keep checking the blog for some new updates. Have a look at the screenshots below.

9 Mar
2012

OpenKennel Database Management

Thought I’d post another update. I have added a DataGridView control that allows you to edit the database directly from the control. I have also made some UI design changes.

8 Mar
2012

New .NET Application

Well, It’s been a while since I posted here so i figured it was time for an update on what’s been going on. I have been working on a new C# database application that I have named OpenKennel. This application is just what the name suggests, a application designed for kennels. One of my family members runs a kennel and needed something to organize her data more efficiently. Kennel software can be expensive and doesn’t support everything that she needs. This is where I come in! I decided to take on the task of making the application myself in my free time. I’m currently working on finishing up the client database. The program is currently capable of loading, viewing, adding, and removing items from the client database via ADO.NET. I expect this portion of the program will be done at least by Saturday. Chances are it will be done by tonight or tomorrow. I have also made a few graphics just to get a feel of my GUI design plan (a lot more work to be done here). Check out the screenshot below!

4 Jan
2012

Holidays & What I’m currently doing

It has been a interesting couple of weeks filled with ups and downs (aka Christmas, New Years, and 4 days of food poisoning afterwards). All and all I had a good time not including the food poisoning. I also had more time to think about some different things I would like to code. In the process I decided to make the Mercenary Core engine render with OpenGL. This decision was made for several reasons, but mainly because I thought it would be fun and a good way to refresh my memory on some of the aspects of OpenGL that I have forgotten from lack of working with it recently. Basically the engine will be evolved into something better, basically a completely new engine that will be used to run a different style of game. The game that I have in mind will be my new hobby project and I have great expectations for it. It’s an idea that I have had in my head for a long time now and recently decided it was time to put it into action. I already have a decent start on the game and plan to get some basic gameplay incorporated this week. In the meantime, please stay tuned for updates as I progress!

14 Dec
2011

Final Project: Completed

Presentations for my final project are now over and all went well. I have officially completed my Graphics & Game Simulation Programming degree and it’s time to move on! It took me a few days to decide what I wanted to do with the Mercenary Core project, but I decided to continue with my original plan. The original plan was that after I’m done with college I’d continue the project, so that’s what I will stick with. I will add to the engine I made for Mercenary Core and create a better FPS game engine. The current engine is a great start, but three months was not nearly enough to add everything I wanted. On that note, It’s time for me to go back to writing code!

5 Dec
2011

Final Project: The Final Steps

Its been a while since I posted, but It’s time for what hopefully is my last post while still attending college. Today is Monday and my last day is Tuesday if all goes well. Today I will be doing some finishing touches on the Mercenary Core project to get it presentable. I would have liked to get more done, but hey there’s plenty of time for that since I plan on continuing this project after college graduation. I would like to turn it into a hobby project that I can keep adding to and eventually have a game engine with many more features than my current one. I have a game idea that I would like to put into action using the engine from Mercenary Core. The game idea calls for many new features to be added to the engine and I can’t wait to get started! feel free to have a look on the Mercenary Core page of the blog for screenshots, updates, and general information on Mercenary Core.

17 Nov
2011

Final Project: Basic Networking

Well it’s about a week and a half until this project’s beta presentations. The beta presentations are basically a test run presentation just to be sure everything is working correctly. We then have until December 6th to get everything ready for the final presentations and grading. I currently have one major thing left to do on the project, which is networking. The last few days I have started making a UDP client and server with WinSock that I will later combine into the game’s client. I am currently able to send and receive data from client to server, and just have to improve my server’s multi-client support and then add the ability to broadcast packets. Once the basic networking is done I’d like to go back and add in more advanced networking techniques such as delta compression, but with a week and a half left to go I may end up saving the improvements for after graduation.

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