For a long time now I have thought about doing some mobile development. The last week or so I have put my plans into action with Android development. I am currently working on a game for Android devices. I will not say to much about it quite yet, but it is looking really great! It has been a fun game to develop, but has a long way to go yet. When I start adding some art into the project I’ll be posting up some videos and screenshot of the upcoming game. For now, stay tuned for updates as the development process continues.
2012
.NET/WPF Secure Login
This is a screenshot of a secure login that I developed last week. This login uses salted hash passwords and stores them into a MySQL database. When the user logs in it takes the entered password, hashes it with a salt, compares it to the salted hash password stored in the database, and lets you know rather or not they match. The MySQL database is currently running on a Ubuntu server virtual machine. You are able to register new users, and then login to that user.
Language: C#
Framework: .NET
GUI: WPF
2012
WPF Window Layout
2012
Custom WPF Lisbox in Blend 4
Here is a screenshot of a custom listbox I made this morning with WPF. This one was just a creation of my boredom, but I am currently working on a whole set of custom controls that will be used for my OpenKennel application. I decided to create the application in WPF do to GUI limitations from Windows Forms (not to mention it’s awesome). The program is looking great so far and I expect to have some screenshots of it up in the next week.
2012
OpenKennel Update
Here’s some quick information on some new updates I’ve done on OpenKennel. The program now has fully working database functions. You can add, modify, and delete clients and client information. I still wasn’t satisfied with how the GUI was looking so I decided to add a toolstrip. The toolstrip has made the program look cleaner and also made it easier to use. I have a lot more features to work on, so I’m off to code more! Keep checking the blog for some new updates. Have a look at the screenshots below.

2012
OpenKennel Database Management
2012
New .NET Application
Well, It’s been a while since I posted here so i figured it was time for an update on what’s been going on. I have been working on a new C# database application that I have named OpenKennel. This application is just what the name suggests, a application designed for kennels. One of my family members runs a kennel and needed something to organize her data more efficiently. Kennel software can be expensive and doesn’t support everything that she needs. This is where I come in! I decided to take on the task of making the application myself in my free time. I’m currently working on finishing up the client database. The program is currently capable of loading, viewing, adding, and removing items from the client database via ADO.NET. I expect this portion of the program will be done at least by Saturday. Chances are it will be done by tonight or tomorrow. I have also made a few graphics just to get a feel of my GUI design plan (a lot more work to be done here). Check out the screenshot below!
2012
Holidays & What I’m currently doing
It has been a interesting couple of weeks filled with ups and downs (aka Christmas, New Years, and 4 days of food poisoning afterwards). All and all I had a good time not including the food poisoning. I also had more time to think about some different things I would like to code. In the process I decided to make the Mercenary Core engine render with OpenGL. This decision was made for several reasons, but mainly because I thought it would be fun and a good way to refresh my memory on some of the aspects of OpenGL that I have forgotten from lack of working with it recently. Basically the engine will be evolved into something better, basically a completely new engine that will be used to run a different style of game. The game that I have in mind will be my new hobby project and I have great expectations for it. It’s an idea that I have had in my head for a long time now and recently decided it was time to put it into action. I already have a decent start on the game and plan to get some basic gameplay incorporated this week. In the meantime, please stay tuned for updates as I progress!
2011
Final Project: Completed
Presentations for my final project are now over and all went well. I have officially completed my Graphics & Game Simulation Programming degree and it’s time to move on! It took me a few days to decide what I wanted to do with the Mercenary Core project, but I decided to continue with my original plan. The original plan was that after I’m done with college I’d continue the project, so that’s what I will stick with. I will add to the engine I made for Mercenary Core and create a better FPS game engine. The current engine is a great start, but three months was not nearly enough to add everything I wanted. On that note, It’s time for me to go back to writing code!
2011
Final Project: The Final Steps
Its been a while since I posted, but It’s time for what hopefully is my last post while still attending college. Today is Monday and my last day is Tuesday if all goes well. Today I will be doing some finishing touches on the Mercenary Core project to get it presentable. I would have liked to get more done, but hey there’s plenty of time for that since I plan on continuing this project after college graduation. I would like to turn it into a hobby project that I can keep adding to and eventually have a game engine with many more features than my current one. I have a game idea that I would like to put into action using the engine from Mercenary Core. The game idea calls for many new features to be added to the engine and I can’t wait to get started! feel free to have a look on the Mercenary Core page of the blog for screenshots, updates, and general information on Mercenary Core.





